Welcome To Day Three!

Under The Sea

Week Two, Three Hour Program

Download Week Two, Three Hour Program

Hey, counselors and instructors! Mermaid? Merman? We’ll leave it up to you! Have an AMAZING day with your campers!

ALL Tabs in Blockly

Class Connect should already be completed with campers for this session. 

Teacher Code for this session: _____________________________

Campers log into: Code.makewonder.com

Instructors should review the calendar for the day to ensure they are dressed to match the theme of the day. 

Welcome Campers: 15 minutes

  • Instructor Introduction- How did you all make out with your “Campified Home Challenges Last Night?   
  • Campers Respond to questions.
  • If time permits have a camper share their finished project. 
  • Under the Sea Day! Compliment their participation. 

Log On Help:

  • Ask if any camper had difficulty logging in to Zoom.
  • Review logging in to the simulator.  Address any issues.

Introduce challenge: 30 Minutes   

  • Review: 
    • What application have we been using to program Dash?
    • What commands have we used so far?
    • What shapes have we made Dash drive in?
  • Today your group will be challenged to write a program using twenty different commands in any order
  • Demonstrate:
  • Open “Blockly” application
  • Review what is in the “Drive” section of the application – drive forwards, drive backwards, turn left, turn right
  • How can we make Dash look up, down, left, or right? – the “Look” section of the application
  • How can we make Dash’s lights on his ears and chest change colors? – the “light section of the application
  • How do we make Dash speak or make a noise? – the “Sound” section of the application
    • Demonstrate how to record your own sound for Dash to repeat
  • How do we use a loop block? – the “Control” section of the application
  • How do we use wait, if, and if/else blocks?  – all commands in the “Control” tab

Activity: 75 Minutes

  • Have Campers code a program that will make Dash do these twenty different commands
  • These twenty commands are the minimum you should have
  • Each tab in Blockly should be represented AT LEAST twice during the program

Wrap up activity: 45 minutes

Instructor to review appropriate behavior when campers are sharing.

  • When we are sharing, we are only using positive words.
  • Instructor gives an example: “John, I really liked how you were able to use all the color lights in your program.” 
  • We should feel good after someone comments on our work.
  • Ask who would like to share their program with the group? (instructor selects who will share first)
  • When all campers are done, have each group present their program to the class
    • Introduce themselves
    • Explain what Dash will be doing during the execution of the program that they wrote
    • Show the class how Dash executes their program
  • If there is time remaining, campers can continue with the puzzles from yesterday. Click the 3 orange lines in the upper left hand corner and select puzzles. Remind campers that you can monitor their progress while they are completing the puzzles. 

Day Three- Wacky Maze Races- Home Challenge

Dash will participate in Camp Wacky Races. Campers will use the simulator to create a program that will incorporate the Control Tab, Drive Tab, Light and Sound Tab. Dash needs to get some rest for the wacky races he is about to participate in. Campers will create a program in Blockly that includes the following:

  • First you need to draw your maze on paper. The more turns the more difficult it will be. Make sure you have a starting line and a finish line. 
  • Once your maze is drawn on your paper you are ready to design your program. 
  • Using the Start block, Drive tab, Control tab, Light tab, and sound tab, create a program that gets Dash to the finish line using the least amount of blocks. 
  • Think about the Control Tab and how you can use that to move further distances. 
  • Add some light color changes and sounds. Show how Dash is having a great time navigating through the maze. 
  • Make sure that Your program matches your maze. 

Make sure that when you have completed this challenge you save your work as Wacky Race. Tomorrow you will have the opportunity to share your program with the group. Remember if something is not looking right with your program, review the directions and problem solve while looking within your program. You may need to change a block or two in order for Dash to move the way you want him to. Good Luck! 

Additional Home Activities: 

  • Wacky Maze races
  • Challenge Cards