Welcome To Day Two!

Crazy Hair Day

Week One, Six Hour Program

Download Week One, Six Hour Program

Hey Counselors and Instructors! We hope you have your Super Crazy Hairstyle ready for an AMAZING day with your campers!

Sound/Animation/Repeat Folders

Class Connect should already be completed with campers for this session. 

Teacher Code for this session: _____________________________

Campers log into: Code.makewonder.com

Instructors should review the calendar for the day to ensure they are dressed to match the theme of the day. 

Welcome Campers: 15 minutes

  • Instructors should have crazy hair to go along with the theme of the day.
  • Instructor Introduction- How did you all make out with your “Campified Home Challenges Last Night?   
  • Campers respond to questions.
  • If time permits have a camper share their finished home challenge program. 
  • Crazy Hair Day! Compliment their participation. 

Log On Help:

  • Ask if any camper had difficulty logging in. 
  • Review logging in to the simulator.  Address any issues if needed. 

Review from yesterday’s session: 15 minutes

  • Yesterday we learned many things. We learned how to open the Drive, Look, and Light Folders. 
  • We were able to drag and drop command blocks from each folder to create a program that you wanted Dash to complete. 
  • You learned how to change the parameters in each block to change the distance, speed, color, and direction you wanted Dash to travel and look. 
  • Today we will continue with learning different commands so we can have Dash do more. 

Introduce Sound Folder: 15 minutes

  • Overview of the skills for the day. “Today you will be able to create a program in Blockly that includes the Sound, Animation and Repeat Tabs, in addition to the Drive, Look & Lights Folders.
  • Show prefabricated program for engagement. Instructors should have this already made before the session starts for the day. 
  • Tell the campers that by the end of their independent activity they will be able to create a program similar to this one. 

Introduction of the Sound Folder 15 minutes

  • Introduction to Sound and Animation Folders
  • Instructors should share their screen as they are modeling. 
  • Open the Sound Folder. 
  • Share in that folder they will see 5 different command blocks for Dash.
  •  Model Parameters- Open the Say command block. Show how they can change what Dash says. Select hi, so the campers can hear how it sounds. Connect the command block to START. 
  • Model how to go into each command block and change what Dash says. Connect the command blocks to START.
  • Finally select the My Sounds command block. Tell campers that they will have the opportunity to put their voice onto Dash.
  • Open the My Sound block. 
  • Select Record a New Sound.
  • They select the microphone next to #1. They will see a countdown 3,2,1. They may have to allow their computer’s microphone access. 
  • Remind campers that it must be appropriate. Model how to record your voice and save to #1. (Share Screen as you are completing that)
  • Once they record their voice, they can play back a preview of the sound, they can save it, or they can re-record a new one. 

Campers Practice Commands in the Sound Folder 15 minutes

  • Have campers create a 5- command program. Share Screen
    • (1) Dash says Hi
    • (2) Dash sounds like a Lion.
    • (3) Dash makes a helicopter sound
    • (4) Dash Gobbles
    • (5) Record your own sound on Dash. 
  • Instructor brings campers back together and has a Q & A.

Introduction of Animation Folder 15 minutes

  • Instructor Opens the Animation Folder and share their screen.
  • Share the different command blocks within this folder. 
  • Open each tab to show campers how to change the parameters. 
  • Open the Control Tab
  • Focus on the Repeat Command Block Only.
  • Model for the campers that when you place a command block within the Repeat Block that is how many times Dash will repeat that command. 
  • Choose to have Dash Repeat 3 times Saying Uh Oh! 
  • Model how to change the number of times Dash will repeat the command. Change the number to 4. 
  • Q & A before they are released to practice. 

Campers Independent Practice of Sound, Animation, and Repeat: 30 minutes

  • Campers are going to be released to practice what was taught today.
  • Imagine you are at summer camp. Today’s Dash is competing in the CampUS Open. This is a tennis tournament. Think about how when someone is playing tennis they are running back and forth to hit the ball. They are also looking in many different directions along with making many noises. When you are creating your program include command blocks that will create a day at the Camp US Open. 
  • Here are the guidelines for their practice. 
    • Create a program where you are using command blocks from all of the folders we worked in yesterday and today. Drive, Look, Light, Sound, Animation, and Repeat.
    • Beginners can create a smaller program with fewer blocks.
    • Advanced campers can create a more extensive program. They can use commands from Drive, Look, and Light Folders from yesterday as well as the Sounds, Animation, and Repeat that was modelled today. 
    • Instructors should be aware of the time. Campers should have enough time to share as well as being shown the “Campified” Home Challenge. 
    • Have campers save their program as US Open. 

Wrap up 45 minutes

Instructor to review appropriate behavior when campers are sharing.

  • When we are sharing, we are only using positive words.
  • Instructor gives an example: “John, I really liked how you were able to use all the color lights in your program.” 
  • We should feel good after someone comments on our work.
  • Ask who would like to share their program with the group? (instructor selects who will share first)
  • If there is time remaining, campers can continue with the puzzles from yesterday. Click the 3 orange lines in the upper left hand corner and select puzzles. Remind campers that you can monitor their progress while they are completing the puzzles. 

Lunch: One Hour

Welcome Back Campers

  • Instructors welcome back campers from lunch.
  • Campers this 2nd part of our day is mainly you creating your programs. 
  • I will introduce you to the activity and you will start to design your program using the folders that we focused on yesterday and today.

Instructors Introduce Afternoon Activity

Imagine you are spending a day at camp. Today’s camp activity is Camp Tic-Tac-Toe. It is played the same way the paper and pencil game is played however it is played with Campers being the X’s and O’s. You and Dash will be the campers that are running back and forth to the board. 

Dash starts here. Your program should keep that in mind when you are creating your program. 

You are playing with Dash. You will make a move and then you will create a program and have dash drive to a location on the board. Include sound, light, and animation changes to make your program more exciting. 

Make sure that you are testing your program as you are creating it to ensure it is functioning the way you want it to. 

Wrap up  activity: 45 minutes

Instructor to model appropriate behavior when campers are sharing.

  • When we are sharing, we are only using positive words.
  • Instructor gives an example: “John, I really liked how you were able to use all the color lights in your program.” 
  • We should feel good after someone comments on our work.
  • Ask who would like to share their program with the group? (instructor selects who will share first)
  • If there is additional time, campers can complete puzzles. 
  • Top left corner there are 3 orange lines. Click on that and it will take them to a screen where they can select puzzles. Let them know that the instructors can monitor their progress on the puzzles to make sure that they understand what was taught today. 

Instructor Explains the Camp World Series Home Challenge Activity Directions:

Day Two: Camp World Series- Home Challenge

Campers will spend a day at the mound with Dash. They will use the simulator to create a program that will incorporate the Start, Drive, Lights, Sound, Animations, and Model Repeat Tabs. What better than watching Dash at the Camp World Series. Campers will create a program in Blockly that includes the following:

  • Dash leaves the dugout and heads to the mound.
  • Dash is at bat and waits for the perfect pitch. He hits right- handed so he needs to look left. He gives 2 sighs.
  • Dash hits a homerun. He shows major excitement. Using the sound tab, How will Dash sound excited?
  • Dash needs to run all the bases. Using Drive, create a program where Dash makes it around the bases in the shape of a baseball diamond. 
  • When Dash returns to home plate, he faces his fans and turns his head back and forth 3 times, he cheers in excitement, his lights change color, and he drives back and forth 2 times. He then says “thank you” to his fans before he goes back in the dugout. 

Make sure you save your program as the World Series. Tomorrow you will have the opportunity to share your program with the group. Remember if something is not looking right with your program, review the directions and problem solve while looking within your program. You may need to change a block or two in order for Dash to move the way you want him to. Good Luck! 

More at home extension activities: