Dash V-Camp
At Home Challenges & ActivitiesWeek One
Day One-Color War Relay Race- Home Challenge
Campers will participate in Color War Relay Races with Dash. Using the simulator, they will create a program in Blocky that uses the Start, Drive, and Lights Tabs. What an exciting time, the last day of Color War and it all comes to this last moment, Dash in the relay race for the win. Can he do it? Will his color win? Campers will create a program in Blockly that includes the following:
- Dash is warming up. He is pacing back and forth to calm himself down. Use Drive to complete this. As he is pacing his lights are changing color. Use at least 8 blocks to create this.
- Dash is all set to go. He is at the starting cone. To show he is ready his lights will go from Red, to Yellow, and then finally Green. Do this 2 times.
- Dash will drive forward 80 cm to the next cone.
- He will then turn around and drive 80 cm back to the starting cone.
- He will turn around and Drive 90 cm to pass the cone.
- At this cone his right ear will turn blue! His left ear will turn green. His front light will turn red.
- Then he will drive backwards 100 cm passing the starting cone for the win. This is it! Add some additional speed within the backward’s block to ensure he gets there first!
- When he gets there his right ear light will turn red, his left ear will turn white, and the front light will turn blue. This will show Dash’s Color War spirit.
Make sure that when you have completed this challenge you save your work as Color War. Tomorrow you will have the opportunity to share your program with the group. Remember if something is not looking right with your program, review the directions and problem solve while looking within your program. You may need to change a block or two in order for Dash to move the way you want him to. Good Luck!
Additional Home Activities:
- Challenge Cards
Day Two: Camp World Series- Home Challenge
Campers will spend a day at the mound with Dash. They will use the simulator to create a program that will incorporate the Start, Drive, Lights, Sound, Animations, and Model Repeat Tabs. What better than watching Dash at the Camp World Series. Campers will create a program in Blockly that includes the following:
- Dash leaves the dugout and heads to the mound.
- Dash is at bat and waits for the perfect pitch. He hits right- handed so he needs to look left. He gives 2 sighs.
- Dash hits a homerun. He shows major excitement. Using the sound tab, How will Dash sound excited?
- Dash needs to run all the bases. Using Drive, create a program where Dash makes it around the bases in the shape of a baseball diamond.
- When Dash returns to home plate, he faces his fans and turns his head back and forth 3 times, he cheers in excitement, his lights change color, and he drives back and forth 2 times. He then says “thank you” to his fans before he goes back in the dugout.
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Make sure you save your program as the World Series. Tomorrow you will have the opportunity to share your program with the group. Remember if something is not looking right with your program, review the directions and problem solve while looking within your program. You may need to change a block or two in order for Dash to move the way you want him to. Good Luck!
More at home extension activities:
- Mini Mission 2
- Challenge Cards
- A3.3, B2.5
Day Three: Carnival Day – Home Challenge
Campers will spend a day at the Camp Carnival with Dash. They will use the simulator to create a program that will incorporate the Control Tab, Drive Tab, Light and Sound Tab. Maybe Dash can even have a cotton candy or some popcorn at the Camp Carnival. Campers will create a program in Blockly that includes the following:
- Dash needs to take a look at all the different booths at the Camp Carnival. The Carnival booths are set up in a rectangle shape. Create a program where Dash is traveling around looking at each booth.
- There are 8 booths.4 booths are located on the right side of the carnival, and 4 booths are on the left side of the carnival. Dash has to travel and stop at all 8 booths looking either right or left at the booth.
- When Dash arrives at the last booth he needs to Ta Da!
- Dash now wants to go to the soccer booth and try to win a prize. Dash is so excited he Dances in a square 3 times. Use the Control tab to repeat that movement.
- Dash now asks the person at the booth how to win a prize. Record your voice explaining how Dash can win a prize.
- After Dash hears the rules he needs to travel 150 cms. Using the control tab have Dash move 150 cm.
- When he gets to where he needs to be, Dash then waits 6 seconds. Use the control tab to have Dash wait.
- Dash then moves backwards 90 cm. Use the control tab, have Dash move 90cm.
- Finally Dash wants to get a snack at the carnival. He needs to travel to the other side of the carnival to get some cotton candy. He has to travel 3 sides of the rectangle.
- When he gets to the booth he has to say hi and turn his lights all to blue. That is the color cotton candy he would like. Then Dash says, “Let’s do this”!
- Finally Dash makes it back to the place he started which is 120 cm away.
- Dash had a great and fun day at the Camp Carnival.
Make sure you save your program as the Camp Carnival. Tomorrow you will have the opportunity to share your program with the group. Remember if something is not looking right with your program, review the directions and problem solve while looking within your program. You may need to change a block or two in order for Dash to move the way you want him to. Good Luck!
More at home extension activities:
- Mini Mission 3
- Challenge Cards
Day Four: Beat the Heat – Home Challenge
Campers will spend a day beating the heat with Dash. They will use the simulator to create a program that will incorporate the Control Tab, Drive Tab, Light and Sound Tab along with functions and variables. Dash is going to play on the water pad at camp to cool down. Campers will create a program in Blockly that includes the following:
- Dash is so overheated from the camp sun. Dash needs to be cooled off on the camp’s water pad. Dash has to get there and it involves a few turns. Dash needs to drive a total of 150 cm, turn left and go 60 cm, and then finally say “Okay”.
- Dash is ready to play and cool off in the water. He sees that there is a huge sprinkler and he wants to be the first to get there. Using the Control Tab, make Dash drive backwards 170 cm so he can keep an eye on the other campers. Also turn all his lights on to your favorite color, and record Dash saying, “ I can’t wait to cool off!”
- Dash looks left and right and sees his robot friend approaching and DAsh says, “Hi.”
- Dash will “spin out” to the next water activity.
- Dash has to move forward 60 cm, turn right and go another 40 cm to the next water activity.
- When Dash gets there he turns his right ear blue, left ear, green, and the front light white.
- Dash wants to run through the water sprayer and into the pool at the end. Dash needs to move at the quickest speed possible. Dash “spins out” (animations tab). The pool is 120 cm. Use the control tab to accomplish that distance.
- After Dash runs 120cm he will do a “silly dance”. (animations tab) Then finish with a recording of your voice saying- “This was the coolest camp day ever!”
Make sure you save your program as the Beat the Heat. Tomorrow you will have the opportunity to share your program with the group. Remember if something is not looking right with your program, review the directions and problem solve while looking within your program. You may need to change a block or two in order for Dash to move the way you want him to. Good Luck!
More at home extension activities:
- Mini Mission 6
- Challenge Cards
Day Five: Talent Show – Home Challenge
Dash has come to the end of the camp week and will be showing off his talent in the Camp Talent Show. Campers will use the simulator to create a program that will incorporate the Control Tab, Drive Tab, Light and Sound Tab along with functions and variables. Dash is going to play on the water pad at camp to cool down. Campers will create a program in Blockly that includes the following:
- Dash needs to include many different talents within his performance.
- Be creative with your programming and incorporate all of the coding blocks from Blockly that you have learned this week.
- Use no less than 10 blocks within your program.
Make sure you save your program and title it Talent Show. Remember if something is not looking right with your program, review the directions and problem solve while looking within your program. You may need to change a block or two in order for Dash to move the way you want him to. Good Luck!
More at home extension activities:
- Missions 1-5 for age group
- Challenge Cards
- Design Solutions for Home
Week Two
Day One-Bowling Home Challenge
Campers will participate in The Bowling Challenge with Dash. Using the simulator you will create a program in Blocky that enables Dash to complete the challenge. What an exciting and fun challenge. Who will be able to rise to this challenge? Campers will create a program in Blockly that includes the following:
Here is the grid you will need to follow when designing your program. There are bowling pins located at each lighter color side.
- Your goal is to create 1 program that will successfully knock down all of the bowling pins that are located on the light color lines.
- Dash will begin on the upper left hand corner of the grid.
- Make sure that as you are designing your program you have to grid handy to test if the blocks you are choosing will indeed knock down the specific placed pins.
- You should click start 1 time and your program will direct Dash to knock down all of the pins.
Make sure that when you have completed this challenge you save your work as Bowling. Tomorrow you will have the opportunity to share your program with the group. Remember if something is not looking right with your program, review the directions and problem solve while looking within your program. You may need to change a block or two in order for Dash to move the way you want him to. Good Luck!
Additional Home Activities:
Day Two- Kickball Game- Home Challenge
Campers will spend a day at the mound with Dash. You will use the simulator to create a program that will incorporate the Start, Drive, Lights, Sound, Animations, and Model Repeat Tabs. What better way to spend the day, than watching Dash at the Camp Kickball World Series. Campers will create a program in Blockly that includes the following:
- Dash will start at the circle. He wants to get the crowd excited for the game that is about to start. Start your program by creating that excitement. How will Dash show that to the crowd?
- Next Dash is focused on the kickball that will be heading his way. He paces back and forth to release his tension.
- Dash looks straight ahead, then to the left and right to see if he is ready to kick.
- Finally dash backs up and with all of this speed runs up to kick the ball.
- It is a great far kick. Dash starts to run the bases.
- On his way to 1st base it is about 210 cm from home plate.
- He turns to look at 2nd base and feels he can continue to run. He needs to change his speed to make sure he will be able to get to 2nd base quickly. Also he makes sounds of an engine as he is starting to run.
- He runs and on his way he says, “Bye”.
- He arrives at 2nd base and looks right and left.
- He takes off again, heading to 3rd base. His lights change to Green, because he is ready to GO!
- He runs 210 cm to 3rd base and when he arrives at 3rd he does a “silly dance”.
- He decides he will run backwards 210cm to home plate so he can watch the outfielders carefully.
- As he takes off for home plate, you can hear the sound of a, “car tire squeal”.
- Dash takes off for home plate and when Dash gets there you hear a “laugh”.
- Dash then looks at the crowd and says, “This is only the beginning!”
Make sure that when you have completed this challenge you save your work as Kickball World Series. Tomorrow you will have the opportunity to share your program with the group. Remember if something is not looking right with your program, review the directions and problem solve while looking within your program. You may need to change a block or two in order for Dash to move the way you want him to. Good Luck!
Additional Home Activities:
Day Three- Wacky Maze Races- Home Challenge
Dash will participate in Camp Wacky Races. Campers will use the simulator to create a program that will incorporate the Control Tab, Drive Tab, Light and Sound Tab. Dash needs to get some rest for the wacky races he is about to participate in. Campers will create a program in Blockly that includes the following:
- First you need to draw your maze on paper. The more turns the more difficult it will be. Make sure you have a starting line and a finish line.
- Once your maze is drawn on your paper you are ready to design your program.
- Using the Start block, Drive tab, Control tab, Light tab, and sound tab, create a program that gets Dash to the finish line using the least amount of blocks.
- Think about the Control Tab and how you can use that to move further distances.
- Add some light color changes and sounds. Show how Dash is having a great time navigating through the maze.
- Make sure that Your program matches your maze.
Make sure that when you have completed this challenge you save your work as Wacky Race. Tomorrow you will have the opportunity to share your program with the group. Remember if something is not looking right with your program, review the directions and problem solve while looking within your program. You may need to change a block or two in order for Dash to move the way you want him to. Good Luck!
Additional Home Activities:
Day Four- Be Creative it’s Play Time- Home Challenge
Dash was nominated to be part of a play that the camp is putting on. It will be in front of the entire camp. Dash will need to remember his lines and do a big dance finale at the end. Get ready to shine. Campers will use the simulator to create a program that will incorporate the Control Tab, Drive Tab, Light and Sound Tab along with animations, functions and variables. Dash is nervous but with practice it will be the performance of a lifetime. Campers will create a program in Blockly that includes the following:
- Dash is practicing for the camp play. He has the lead role. The play is called A Robot at Camp. Be creative.
- First draw a large square on paper and draw where specific activities take place at camp.
- The play is about Dash making his way around camp being involved in the activities. Example: swimming, soccer, arts and crafts, tennis, baking and cooking, baseball, etc…..
- Choose 4 activities that you drew and create a program where Dash is experiencing each of these activities.
- Make sure you are using the control tab, drive tab, light and sound tab. In addition, to add fun include blocks from the animation tab.
- Your program should showcase Dash performing what a day at camp would look and feel like.
Make sure that when you have completed this challenge you save your work as Dash’s Play. Tomorrow you will have the opportunity to share your program with the group. Remember if something is not looking right with your program, review the directions and problem solve while looking within your program. You may need to change a block or two in order for Dash to move the way you want him to. Good Luck!
Additional Home Activities:
Day Five-Color War- Home Challenge
Dash has come to the end of the camp week and will be competing in the Camp Color War. This year’s theme is The Ninja Course. Campers will use the simulator to create a program that will incorporate all the tabs in Blockly. Campers will create a program in Blockly that includes the following:
- Use this image or you can be creative and design your own.
- In order for Dash’s team to win Camp Color War needs to make it through the course in first place.
- While Dash is competing through the course the crowd hears Dash making a lot of noises and sees Dash stop to do silly dances along the way.
- In addition the color of his lights change at least 3 times.
- The crowd also sees Dash speed up as he makes his way to the Finish Line.
- OnceDash crosses the Finish Line Dash turns to the crowd and says, “This was the best camp activity I have done all summer!”
Make sure that when you have completed this challenge you save your work as Ninja. Remember if something is not looking right with your program, review the directions and problem solve while looking within your program. You may need to change a block or two in order for Dash to move the way you want him to. Good Luck!
Additional Home Activities: